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Old 13th November 2008, 07:11 PM   #130 (permalink)
Amy Kou'ai
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Amy Kou'ai Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by lutecius View Post
Even if you call it control, it's still less control than at will attacks in other editions. But I get the narrative shift... and I hate it. It breaks my sense of immersion. When the game begins, I like elements external to the PCs to be under the DM's control or left to chance.
I think that's the key difference, though, and it's actually something fundamentally elemental to the system. A bit "Fortune in the Middle."

Quote:
Originally Posted by lutecius View Post
Anyway, I am pretty sure this so called narrative control is more a consequence or justification of purely gamist considerations (balance, preventing players from abusing possibly broken powers), than intentional design.
I don't know, I get the impression that the design process for martial powers often starts with "Wouldn't this look cinematically really cool?" After all, it's a touted feature of the system.
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