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Originally Posted by lutecius Even if you call it control, it's still less control than at will attacks in other editions. But I get the narrative shift... and I hate it. It breaks my sense of immersion. When the game begins, I like elements external to the PCs to be under the DM's control or left to chance. |
I think that's the key difference, though, and it's actually something fundamentally elemental to the system. A bit "Fortune in the Middle."
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Originally Posted by lutecius Anyway, I am pretty sure this so called narrative control is more a consequence or justification of purely gamist considerations (balance, preventing players from abusing possibly broken powers), than intentional design. |
I don't know, I get the impression that the design process for martial powers often starts with "Wouldn't this look cinematically really cool?" After all, it's a touted feature of the system.