I guess the thing is that I want a game that allows me to immerse myself in the narrative
as it is happening, not one that requires me to wait until after the fact. With
4e, I just don't feel like I can get that kind of gameplay. With
4e, I can't forget that I'm playing a game. The gamist elements are always in my face, the powers system being the most obvious of the lot.
With SWSE, a lot of my class mechanics function in the background rather than the narrative/roleplaying. I don't have to pretend that my character is automatically doing things without me, as the player, consciously choosing to do them because I am more free to choose what my character can do and how often s/he can at least attempt to do it (depending on the ability and whether or not luck or the Force are involved).
Most of SWSE's talents and feats simply alter the game's default mechanics, either by allowing excepts or rerolls or adding slight bonuses or whatever. They don't get in the way of the gaming the way
4e's powers do. I can just do my thing, knowing that I can always reroll a Stealth check if I don't like what I've rolled the first time without having to stop and use a power to do it or wonder whether now is the right time or should I save it for later because I can only do it once an encounter ...
So there we go. In conclusion, I prefer a game that allows me more or less unlimited opportunities to shape the narrative
as it is happening and in which the mechanics mostly take a back seat to the action.
4e doesn't appear to be able to do that very well.
Does that mean
4e is crap? No. It just means
4e is not for me ... which is disappointing and sad because I really wanted
4e to be for me (to the point that I even had "
4e is 4 me" in my sig for quite some time). I guess my expectations were just too high.