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Originally Posted by Korgoth Interesting. I haven't played ASL, actually. Could you bear some questions about it from a newbie?
I'm wondering:
What sort of Germans did you have (Heer, FJ, SS)? |
Not SS.

Within this game, these were 2nd line squads and Conscripts in Aachen.
"Elements of the 44th Regiment, 246th Volksgrenadier Division"
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What sort of Americans did he have (regular army, airborne, rangers)?
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"Elements of 3rd Battalion, 25th Infantry Regiment", represented by american 1st line troops.
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How does the game differentiate troop quality (conscript, elite, etc.)?
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Each counter has its designation - Elite, 1st line, 2nd line, SS or Conscript on it, and the numbers get worse as you move down. I had 2nd line and Conscript squads: 4-4-7 and 4-3-6. Firepower, Range, Morale.
American paratroopers are elite, 7-4-7. Randy's Infantry were 6-6-6.
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Are the counters teams or squads?
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Squads, with half-squads/crews as well.
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Are the squad automatic weapons singled out from the rest of the squad (you mentioned that he captured an LMG... I assume he picked up an MG42 off of one of your dead Germans)?
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They have some assumed small arms in the FP, but there are also LMG, MMG and HMG counters. Ditto for the Flamethrower.
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Were there any other special units (guns, vehicles, etc.)?
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Not in this scenario - this was infantry only - but the ASL system handles pretty much every sort of gun and land vehicle that fought in World War 2. The various modules give you the German, Russian, American, Commonwealth, Italy, Minor Axis, Finnish, Chinese, Japanese and Minor Allies order of battles.
We were playing a starter kit scenario - the starter kits are really good at introducing the game. SK1 is infantry, SK2 adds guns, SK3 adds tanks. I also have a fair bit of the full game, although I haven't been able to get my hands on the Commonwealth or Italians yet.
SK1 is currently out of print, but should be reprinted in the very near future. It's been selling very well.