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Thread: How I Fixed 4e
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Old 15th November 2008, 12:20 AM   #52 (permalink)
Rel
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Rel Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Silent Cartographer View Post
Exactly.

If you'll allow me to extrapolate a little further...

Condition: Wounded. A Wounded character has suffered a lasting injury which impedes the character's ability to recover combat readiness. While suffering the Wounded condition, the character does not recover lost Hit Points normally after an Extended Rest. Also, the affected character's Healing Surges only provide Temporary Hit Points.

After an Extended Rest, a Wounded character may attempt an Endurance check to recover Hit Points equal to the character's normal Healing Surge value. If this check fails, the character still recovers half that amount. Additionally, a successful Healing check will also recover Hit Points equal to the character's normal Healing Surge. Thus, it is possible for the character to recover up to 2x Healing Surges worth of Hit Points after an Extended Rest. No actual Heal Surges are used to perform these checks.

The Wounded condition can only be removed once the character has fully recovered all normal Hit Points.

P.S. At this point, we can go on the create a series of rituals, Cure Minor Wounds (1x Surge), Cure Light Wounds (2x Surge), etc., which recover real HPs. Also, as noted, healing effects based off of something other than the affected character's own surges would heal HP normally. This gives the players tools to get rid of the condition quickly.

Again, very interesting. The only thing I like about it less than my most recent solution is that you have to track current and temporary hit points separately. I mean you'd have to do that anyway if you have conditions that grant temp HP but this would create another such condition.
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