| Out of maybe 60 encounters, the players have felt a "twinge" of fear only 3 times, and then it was only for a round or two each time...
One was chapel with an elite skullcleaver and an elite hexer, with some buddies... just a brutal fight, and probably the only time the group made a tactical mistake. They split the group to come into the chapel two ways to prevent runners, but in effect, they only split their effectiveness.
Second was a hallway fight with a library off of it, had hobgoblin archers lined up at far end of hallways, with minions being the cannon fodder to blockade PC's...
Last was a bed chamber, with hobgoblin warcasters and archers. The antechamber to the bedroom had a trap of whirling blades. Hobgoblin Warcasters kept pushing people back into it, while archers fired arrows galore.
I have 6 players, all lvl 4: Fighter, Swordmage, Cleric, Warlord, Rogue, Ranger
The module they are starting on now is into the ancient ruins under the city where there are catacombs, sewers, and a ruined temple that the city was built on top of. Enemies will include Goblins, Kruthiks, and Undead (both corporeal and incorporeal)
Any ideas? |