| Sorry if I am posting a lot, but at work, and have not much to do, so I keep constant eye on forums to get as much assistance as possible =)
Elites usually get 1.5 attacks per round, or 3 per 2... reason is, most elites have a way of retaliating for different actions. Best case of this is the Savage Berserker (I believe is correct name) who makes a basic attack back against the person who attacked them. So, when placed against a fighter who is tanking them, they will get to attack the fighter 2 times (assuming their cool ability isn't a double attack anyway, like irontooth in Keep on the Shadowfell, which would actually result in 3 or 4 attacks per rd)
As for minions... ranger takes out 2, fighter takes out 2, swordmage takes out between 2 and 8 depending on how they work it and when I introduce the minions into the fight, as a general rule, my group takes out the 12-20 minions I use in fights within 1 or 2 rds, and then begin taking down 2 normals a round, if not more normals...
Oh, and reason I use elites every once in awhile... the highest AC in group is 24 I believe, average AC is around 22... All skills are covered with at least +11, avg plus to hit is around +9 or 10, without circumstantial bonuses from warlord or whatever...
so my normals almost never hit, need around 15 to hit most times, and do like 1d6 + 4... the enemies die without the players spending more than 1 healing surge most times... |