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Old 16th November 2008, 06:14 PM   #4 (permalink)
thecasualoblivion
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Join Date: Jan 2008
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thecasualoblivion Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Derren View Post
1. A index would be nice

2. Generally, how is the balance between fluff and crunch?

3. Is there also some PC material in it, or is it just for DMs?

4. Does the book give dragons a bit of utility back which they lost together with their spellcasting abilities or is it just combat powers?

4.1 Any new rituals?

Thanks
1. Table of Contents:

1: Dragon Lore--pgs 4-42
2: DM's Guid to Dragons--pgs44-88
3: Dragon Lairs--pgs90-164
4: New Monsters--pgs166-254

2. Fluff vs. Crunch? I'd say the first two sections of the book are 90% fluff. The Dragon Lairs stuff is more premade encounters/adventure type things, and would be accurately called neither fluff nor crunch. It did include some DM tools for dungeon building not unlike the terrain/trap rules from the DMG. The new monsters section is crunch, but with more fluff than the 4E Monster Manual tends to have.

3. I've given the book a cursory read from cover to cover, and didn't see much of any player info. The one section I recall having player info was using dragon parts as ritual components, but this was optional/under DM discretion.

4. Utility? Not really. I don't think PCs really get the utility stuff you're talking about to the degree you're talking about in 4E, so I don't really see why monsters would. Dragons are described as often using Rituals, but that is about it.

5. There are new rituals, but they seem to be more useful to Dragons than to PCs.
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