| But that is simply one play-style for one style of campaign, what if a person wants a campaign where the gods aren't so high and mighty and away from the world.
Hell, I have run both types of campaigns in a essentially Planescape world. One where the gods are distant and essentially unkillable (besides other gods obviously). In another while the gods are certainly powerful you see in the newspaper the next morning that one was stabbed to death while engaging in a chess match with some crazy, ass devil for instance.
It is easier to take away something like full-blown God stats then it is too create it. So if I have a campaign where the Gods don't die I don't need the stats, if it is a campaign where they do I need the stats. |