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Originally Posted by Ibixat I'll tell you how it plays out, I may actually play this build today, I'm not sure if it should be a battlerager or great weapon fighter build though, I think battlerager allows for the change to spear and shield at later levels while using glaive at first level. Though to be fair I may stick with glaive because of the awesome that HBO becomes with push 2 knockdown as part of it. It brings some new meaning to sticky when you can OA and force prone. |
I was considering Battle Rager, but went with Two-Handed Weapon specialty for the +1 to hit because of the high stat requirements.
I already had a plan to make an Elf polearm fighter, who was once part of a group of elvish defenders using leafblade-shaped glaives to defend eleven settlements. The desire to check out this combo at lower level just caused me to dump 13s into Wis and Dex instead of 12s. From there, Dex and Wis should be high enough to let them ride on the +1 to all increases and provide good bonuses for secondary effects, skills, and so forth; and assigned stat increases can make up for lower initial STR and CON.
The stat requirements make it a concept that probably isn't very good for standard meat-shielding. But my thinking is that a fighter like this would position themselves well in front of the more tempting but squishy targets in a party, catching and dragging foes back who run past to attack, say, a wizard character. I'm also interested in including plenty of mobility so that a character like this could shift around the battlefield with a rogue waiting in the wings. Footwork Lure's movement alone helps create flanking opportunities, knocking them prone goes further to ensure CA, and make it hard for an enemy to get out of CA.
It will involve a lot of shifting powers, and some that allow the fighter to take advantage of CA or flanking, as well, with some minion-sweeping elements. Then as a rogue moves safely across the battlefield, they have a fighter that can safely keep up.