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Originally Posted by Thanee And being knocked prone isn't that bad really... more close to inconvenient. |
If you knock a melee combatant prone two squares away from the nearest enemy, it's almost as good as a stun. They can stand up, but then they're too far away to attack and too close to charge. They do have the option to charge past the nearest enemy to someone else, but if that nearest enemy is a fighter, they'll probably take an OA and be stopped in their tracks.
It's unfortunate that this combo always results in the prone enemy being adjacent to you, since that's not nearly as debilitating. If you start your turn in position to use the footwork lure, though, you could pull the enemy, knock him prone, and then shift away.