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Old 26th November 2008, 08:32 PM   #1 (permalink)
Scribble
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Restart From Last Save?

So I was playing Dead Space last night for a bit, and I died. (Booo.)

The game as lots of (all?) computer games do started from the last point I saved at. It wasn't a far point behind where I died, so I liked my ego wounds and moved on...

But then it made me think...

I'm pretty used to that idea in computer games. If I die, I don't end up having to restart from the very begining, or make a new guy, or choose some other path in the adventure. I just restart from the last save point and move on. I don't think twice about it. I don't think I ever really thought twice about it in the very first few computer games that had save points in them. I just restarted, this time with a renewed energy to beat the jerk that killed me...

But in a Pen and Paper game, this idea just seems wrong. I died... There's no restarting the adventure from the last "save" point... You make a new guy, or you end up "failing" at the adventure and suffering the consequences.

What is it about P&P games that causes this difference?

is it the DM aspect?

Do you accept the "save point" more in a computer game because the computer can't come up with "consequences" on the fly? Or because the computer can't handle another adventurer joining the game, and taking on a "new" adventure based on the old?

Or is it something else?

Does anyone out there use an idea like "save points" in their P&P D&D game?
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