Go Back   EN World D&D / RPG News

View Single Post
Old 26th November 2008, 09:15 PM   #7 (permalink)
Mallus
Registered User
 
Join Date: Mar 2002
Location: Philadelphia
Posts: 5,169
Mallus Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Scribble View Post
Or is it something else?
I accept save points in computer/video games because it's a genre convention. Well, it's more than that, it's part of how the whole experience is structured. Software can't respond to play in a creative manner. On the other hand, games with save points can pull more moments of pure surprise on players, that is, they can use challenges that really aren't meant to be solved the first life through. Part of the fun of software games is really just gussied-up trial-and-error. Die and restart until you solve the challenge.

In the more fiction-like world of the PnP game, I prefer other death-mitigating mechanics, and consequences for failure that take the narrative in new and unexpected directions, rather than just taking another crack at the same challenge that defeated you.

Quote:
Does anyone out there use an idea like "save points" in their P&P D&D game?
Not me.
__________________
"We're pimps and killers, but in a philanthropic way." -- Boyd, Dollhouse.

The Chronicle of Burne, and Some Others of Lesser Importance: Updated 05-17-2009! Current episode: Flight of the Philip.

The Port on the Aster Sea
Our 4e setting. It's a heartbreaking work of staggering genius!
Mallus is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 06:03 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.