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Originally Posted by Scribble Or is it something else? |
I accept save points in computer/video games because it's a genre convention. Well, it's more than that, it's part of how the whole experience is structured. Software can't respond to play in a creative manner. On the other hand, games with save points can pull more moments of pure surprise on players, that is, they can use challenges that really aren't meant to be solved the first life through. Part of the fun of software games is really just gussied-up trial-and-error. Die and restart until you solve the challenge.
In the more fiction-like world of the PnP game, I prefer other death-mitigating mechanics, and consequences for failure that take the narrative in new and unexpected directions, rather than just taking another crack at the same challenge that defeated you.
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Does anyone out there use an idea like "save points" in their P&P D&D game?
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Not me.