Quote:
Originally Posted by Mallus Most games these days are designed that way, yes.
You played through the entire game again after dying near the end? You, sir, have the patience of a saint. If games didn't have save mechanics, I wouldn't play them (I'd get too bored w/all the backtracking/redoing). | Actually I spent a day or two determined not to play the game ever again. Then I calmed down and decided to do it since I enjoyed just "getting there" well enough to do it again.
Then I played it again as Dark Side. Took me only 3 tries that time. Still, I preferred the Light side play.
__________________ It is the spirit of the game, not the letter of the rules, which is important. NEVER hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, IF it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters give in the Advanced Dungeons and Dragons Volumes, YOU are creator and final arbiter. By ordering things as they should be, the game as a WHOLE first, your CAMPAIGN next, and your participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do.
-1E DMG, page 230 |