| Registered User
Join Date: Jul 2007 Location: NW Arkansas
Posts: 3,011
| Name: Breccan
“half-elf” Warlord
Alignment: Good
Background:
Medium Humanoid, 6’1” tall, 210 lbs, 21 yrs old
Red hair, Green eyes, Pale skin
Languages: Common,
Vision: Normal stats
Ability Scores
Str: 16
Con: 13
Dex:10
Int: 15
Wis: 8
Cha: 16
Basic Combat Stats
Hit Points: 26
Bloodied: 13
Healing Surges: 9 /day
Healing Value: 6
Initiative: +2
Speed: 5 squares (6 Base -1 armor )
Action Points: 1
Saving Throws:
Defenses
AC: 18 (+6 armor, +1 shield, +1 enhancement)
Fort: 15 (+3 str, +1 class, +1 enhancement)
Ref: 14 (+2 int +1 shield, +1 enhancement)
Will: 15 (+3 cha +1 class, +1 enhancement)
Basic Attacks
Melee: Battleaxe Hit: +6 damage: 1d10+4
Melee: Handaxe Hit: +6 Damage: 1d6+4
Ranged: Handaxe Hit: +6 Damage: 1d6+4 Range: 5/10
Weapon & Implement Attack Bonuses for use with Powers
Melee:+1 Battleaxe Hit: +3 (+2 prof, +1 enhancement)
Melee:+1 Handaxe Hit: +3
Ranged:+1 Handaxe Hit: +3
Passive Skills
Perception 9
Insight 11
Skills
Acrobatics -1 (+0 Dex -1 armor)
Arcana +2 (+2 Int)
Athletics +7 (+3 Str +5 trained -1 armor)
Bluff +8 (+3 Cha +5 trained)
Diplomacy +10 (+3 Cha +5 trained +2 racial)
Dungeoneering -1 (-1 Wis)
Endurance +5 (+1 Con +5 trained -1 armor)
Heal -1 (-1 Wis)
History +7 (+2 Int +5 trained)
Insight +1 (-1 Wis +2 racial)
Intimidate +3 (+3 Cha)
Nature -1 (-1 Wis)
Perception -1 (-1 Wis)
Religion +2 (+2 Int)
Stealth -1 (+0 Dex -1 armor)
Streetwise +3 (+3 Cha)
Thievery -1 (+0 Dex -1 armor)
Feats
Pact Initiate (Fey Pact)
Racial Traits and Powers
Dilettante
Dual Heritage
Group Diplomacy
Class Features
Inspiring Word
Resourceful Presence
Battle Leader
At Will Powers
Wolf Pack Tactics: Melee Weapon, Standard Action: One ally adjacent to you or target can shift 1 square before attack. Str vs. AC, 1[W]+ str damage
Furious Smash: Melee Weapon, standard action: Str vs. Fort, str mod damage, one ally gets Cha mod power bonus to attack and damage roll vs. target.
Encounter Powers
Eldritch Blast (dilettante): Ranged 10, Standard Action: One Creature, Cha vs. Ref, 1d10+cha damage. This power counts as a ranged basic attack.
Eyebite (pact initiate): (Arcane, charm, implement, psychic), Ranged 10, Standard action: One creature, Cha vs. Will, 1d6+cha psychic damage, and you are invisible to target until soynt.
Myrmidon Formation: Melee Weapon, standard action: You must be using a shield, One creature, str vs. AC, 2[W] + str damage. Effect: at the start of your next rurn, each ally adjacent to you gainst 5 temp hit points.
Inspiring Word: CBu5, one target in burst, target spends a hs +1d6 hit points
Daily Powers
Fearless Rescue: Melee Weapon, Immediate Reaction (An enemy within 5 squares of you reduces an ally to 0 hit points or fewer. Triggering enemy, Before the attack, you can move to the nearest square from which you can attack the target. Str+1 vs. AC, 2[W] +str damage. Effect: The ally can spend a hs and regains an additional +1d6 hit points for each opp. Att. You provoke while reaching the target.
Utility Powers
Rituals
Equipment
Battleaxe
Chainmail
Light Shield
Standard Adventurer’s Kit
Handaxe (2)
Coins- 5gp, 0sp, 0cp
Birthright
+1 Chainmail
+1 Battleaxe
+1 Amulet of Protection
+1 Handaxe
+1 Wand
Last edited by Redclaw; 17th December 2008 at 05:13 AM..
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