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Old 28th November 2008, 08:48 PM   #31 (permalink)
Derren
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Join Date: Feb 2002
Location: Aalen, Germany
Posts: 1,983
Derren has disabled Experience Points
To me it comes down to having different expectations from those games.

When I play a PC game I want some quick, fun encounters or missions (depending on the genre) and as PC game will always be very limiting on what you can do it doesn't matter to me that versimilitude goes the way of the dodo.

On the other hand when I play an PnP RPG I want heavy immersion and the feel like the world is real and living. Savepoints and other gameist ideas don't fit with that.
__________________
Everything about RPGs is subjective, so everything I say about them is I my opinion and not hard facts

Having a backstory is good. Using this backstory in game is better. And for that you need background skills.

4E, the game where you play HSMFOS

Heroic
Only good, or at least unaligned adventurers are supported and no monster you can fight is good aligned.

Super-
The PCs become masters in any skill automatically and it is impossible for them to be bad at a mundane task

Mutants
Compared to NPCs of the same strength, PCs poses a ungodly amount of HP and can withstand huge mountains of punishment. That or they can spontaneously regenerate wounds.

From Outer Space
Yet despite no matter how powerful the PCs become, they can never do anything special what the "natives" (=NPCs) can do like animating a skeleton.
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