Dan "Dagger" Turner, human rogue 2, AL NG
description:
"Dagger" is a dark haired human man, about 5'5" tall. He is known both as a thief and as a generous man. He steals only from those who he thinks deserve to or can easily afford to lose something, and he likes to help the poor with gifts, especially children. He controls these impulses around friends or employers, however.
hp
9, AC 17 (touch 13, ff 14), move 30'
BAB +1, saves Fort +0, Reflex +6, Will +0
Str 12/+1
Dex 16/+3
Con 10/+0
Int 13/+1
Wis 10/+0
Cha 10/+0
Feats: Weapon Finesse, Two-Weapon Fighting
att shortsword +5 (1d6+1, crit 19/x2)
or full att shortsword +3 (1d6+1, 19/x2) and shortsword +3 (1d6, 19/x2)
sneak att +1d6, trapfinding, evasion
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
The rogue’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
skills: 50 pts (ranks/tot), * = acp, & = MW tools
bluff 5/5, disable device& 5/10, gather information 5/5, hide* 5/6, listen 0/0, move silently* 5/6, open lock& 5/10, search 5/6, spot 5/5, sleight of hand 5/8, use magic device 5/5
equipment (total 900 gp)
2 MW short swords, 620 gp
chain shirt, 100 gp, acp -2
2 saps, 2 gp
2 daggers, 4 gp, 10' range inc
MW thieves' tools, 100 gp
antitoxin (1 vial), 50 gp
rope, silk 50', 10 gp
lantern, bullseye, 12 gp
5 pints oil, 0.5 gp
flint & steel, 1 gp
rations, trail (1 day), 0.5 gp