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I think it's as simple as: computer games in-world and story options are limited by programming - versus - PnP game options are virtually infinite. Because options other than resets can't be easily done, or done at all, in a video game, we accept it easily.
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Consider the opposite explanantion -- it's computer games that can do what RPGs can't. Think of all the record keeping that would go into making a save point, unless you just photocopy your character sheets. If we could insta-revert, maybe we would. Don't you wish real driving/golf/dating had a do-over option like video games do?