Quote:
Originally Posted by Bond, James Bond But getting up from prone still costs you your movement action, or did I miss something?
Thus by knocking sombody prone, and making sure that nobody is in range for a charge you deny him all melee attack options. He can get up, and that`s about it. Turn lost.
Now, for your average soldier or brute without a viabale range attack this is huge. Even if he still can charge somebody, it seriously hurts his attack options.
To me, knocking someone prone with an at will and two feats is just not balanced at all. | Except using this combination, the enemy ALWAYS ends up prone next to you, since you slide them into the space you just shifted out of. So they spend a move action to get up then a standard action hitting you. All you manage to do is prevent the enemy from attacking anyone except you. Which is a pretty good method of being a defender.
__________________ Majoru Oakheart
Secret Attorney of the Guidelines for the <Sorry, you didn't make the DC 20 Perception check, and you don't have another minor action to try again. Next time try finding an Elf to stand nearby you.> |