| I like the ruleset, but the design (of requiring the invaders to have a LITTLE bit of infighting but not too much) makes it less than ideal.
For example...in a two player game where one person controls all the invaders and NEVER infights with them....its almost impossible for the US to win.
Conversely, in a 4 player game where the invaders fight a little bit too much....its almost impossible for them to win (usually due to the massive amounts of lasers that exclusively target bombers until they are all toast, then moving down the line of usefulness to helis then tanks).
Of all the games in the Gamemaster line, I rank them as follows....
Shogun (Just like risk but WAY more strategy)
Axis and Allies (Great except for the guy stuck with Russia)
Fortress America (Balance issues mentioned above)
Broadsides and Boarding Parties (an exercise in dice rolling luck, little strategy)
Conquest of the Empire (Catapults rule the galaxy....broken)
I have all but CotE sitting on one of my many gaming shelves and Shogun is the only one to get some action. We usually play one of the other A&A games when we want an A&A fix.
DS |