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Old 15th December 2008, 09:25 AM   #12 (permalink)
jdrakeh
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Quote:
Originally Posted by Lord Xtheth View Post
Between work, My D&D sessions, trying to refine my 4E campaign for publishing and Real life, I couldn't do that.
But thats just me.
I can be a judge if it's just 1 month of work time.
Well, everybody has their priorities, but in terms of impromptu-ish design contests three months is really unheard of insofar as contest durations are concerned. I mean, look at the various Game Chef competitions and the 24-Hour RPG competition. Or even the various Story Games competitions.

Don't get me wrong, I hear where you're coming from (I, too, have a 40+ hour-a-week day job, numerous civic duties to attend to in my free time, and personal projects to work on), but a big part of the challenge for such contests is the limited time windows. And the challenge is what draws most of the participants.

Giving somebody three months to design a game isn't really all that challenging and, I suspect, might cut down on the number of interested parties (frex, I'd have no interest in submitting to a contest with that time-frame, even with my harried schedule, though I might volunteer to serve as a judge).

I freely admit that I could be wrong, but I don't think it's coincidence that most of the successful and well-known game design contests have a narrow work window available for participants to submit within.
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