Quote:
|
That's because the others are thinking in terms of running the monster. I'm thinking about introducing the monster and making you interested in it.
|
You mean - introducing to players or introducing to readers?
From the opinions I collected, D&D _fans_ don't like breaking of the routine of standard layout (they're comfortable with it), but those who just like D&D or are indifferent think it's more attractive and clear than plain text statblock.
Hmm... Do you think I should include init+stat card with it, for quick battle reference?
Quote:
|
That's what I want to avoid -- making a monster with tons of awesome abilities that never come into play.
|
Nah, it's not why I didn't actually see this monster in play. That game died really fast, after the first session, because it was chat-based and two of three players were not very interested in RPGs. Otherwise the party could track the hound to the dungeon boss or at least see the scene where it takes on him. Or engage it and have a CR 2 fight.