| I really like your Channel Divinity power. This could get me out of the entire issue with the bond to your weapon and everything. That existed just so that I could justify your weapon returning to you even when it was non magical, which is something that's really important to this build. But with this, it lets a paladin with a non magical heavy throwing weapon throw it once per combat and have it return. Then I can declare within the specific powers for this build that your weapon returns even if it is non magical.
I will look into that, and see whether it needs any rebalancing to make it work. I may have to move the +1 attack somewhere. Not sure where yet.
I'm not so sure about the at will though. I don't want to turn the paladin into a genuine ranged class. I want the paladin to be a melee class who can sometimes throw their weapon. To do that, I want to restrict your at will attacks to melee options. That way the paladin mostly smacks people with his hammer, but in special moments, he throws his hammer across the battlefield. So he might be in melee with an orc, but when his ally dazes an enemy several spaces away, he could throw his weapon and get combat advantage. Stuff like that. If I give him an at will, I am afraid I'll just end up with a defender in plate mail who doesn't go into melee unless he absolutely has to, and I don't want that.
I do agree on javelins. I'll look into a way to include them. |