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Hmm... Do you think I should include init+stat card with it, for quick battle reference?
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Sure. A little block labeled "Combat Stats" holding the iniative, AC, HP, saves, and maybe the speed and Spot checks. Those are not the interesting parts of the monster anyway, so there's no point giving them special little floating boxes. Put that functional stuff by itself where DMs can use it.
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Otherwise the party could track the hound to the dungeon boss or at least see the scene where it takes on him.
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Oh, I misinterpreted "shot for some chunks of flesh." So it didn't attack the party back, I guess maybe because it already had another target's blood in its nostrils? Can the bloodseeker have more than one target at a time? That would be another fine way to get its abilities activated. Have the party encounter it while it is pursuing someone else. It can bite one, do its howl, and lope off. Then when the party finds their NPC contact dead with his throat torn out, bardic knowledge will tell them that the bloodseeker always gets its quarry, and they're next on the list! Man, I love the story potential of this monster.
I also like the story potential revealed in one of your encounter suggestions: "a reclusive wizard pays gold for a captured dire wolf and hires assistants for the ritual." That sounds like a fun timed encounter where you can reward the PCs for speed. Quick enough, and they only have to fight a drugged dire wolf, or they get to fight the wizard first and witness the transformation later for two separate easier fights, or the ritual goes off and they have to fight them both together in a very tough fight.
I think it's kind of weird that the flavor text says, "Presently, the ritual of its creation is widely known." Usually, these things are shrouded in mystery. If it's widely known, what is it? Did they explain that in the original adventure and you just didn't include it?
A couple more things about graphic design. I think you should consistently put all of the bloodseeker's attacks in big red print like you did with Terrifying Howl. That will help DMs who are playing the monster see what options they have and skip all the flavor text. "CR 2" is not something that needs to be stressed so I'd take the red letters off of that one. And I found myself not remembering the monster's name even the third time I posted in the thread; that might be my fault or maybe it should be in some kind of underlined, centered, or "header" font.
If you have any thought of doing another statblock like this, I think you should start a new thread in the General RPG section. This isn't just another user-created monster like all the others, it's a whole new way of presenting monsters, and a cool thing to look at too. It deserves a wider audience. This thread might have lost some views because it started with a little frog instead of a cool undead wolf or dragon. I want people to give it another shot.