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Thread: Adventures The Opposite of Rail-roading
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Old 16th December 2008, 07:38 PM   #2 (permalink)
Wootz
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Wootz Kobold Slinger (Lvl 1)
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I think you give them too much open-ness. You should give them a sense of direction. Let's use real life as an example. Yes, in real life you can go around doing anything you damn well please, but if something appeals to you more than something else, it's probably what's going to be on your mind, right? Try making adventures that they would want to go on, then kinda push them a little until they scurry into it. If they decide they don't want to, try something else (since railroading is basically devoiding the characters of choice) but don't be too harsh. Just let them know the obvious, and it should help.
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