| As a follow-up to what several people are saying about option paralysis, I've taken to in my current much more sand-boxy game providing a wealth of immediate adventure hooks and jobs - from the apparently straightforward and mundane to the rumors of danger, to the maps to possible adventure.
And while they haven't gotten all the details, I agree it's been important to give them enough info to spark certain types of interest, as well as being fairly clear about the kind of terrain they'll be in, with one or two which are simply "Strong wills and blades needed at Freehold BlahDiBlah for an urgent task."
It does seem to make it easier for them to pick the one's that sound the most interesting to them.
__________________ The Warlock
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How many mysteries? 1001...
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Unite Against Stupidity...Chipper Shredders for a Better Tomorrow - Where Euthenasia and Recycling Meet http://www.cafepress.com/csfabt
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Friends Lists: No, thank you. If you are my friend, I know it and you know it. I don't feel the need to have a codified list of the people I know. |