Quote:
Originally Posted by Darkwolf71 Right, and when did EQ have 10 times the subscribers of it's closest competitor?
I mean, c'mon. Really. |
Well, to be technical, the market leader form 1999-2005 was not Everquest, it was Lineage. Which quite literally did 10 times the subscribers of it's closest comeptitor in 2001. But we're not counting them in the hypothetical EQ losing it's throne to WoW idea. But EQ had major mind share in the US, and it was the market leader. Ultima Online had a plug-in audience, too, for many of the same reasons that WoW did. But it was surpassed quickly by EQ, (though it never lost nearly as dramatically as all that).
It certainly wasn't a given at the time of launch that WoW was going to become the juggernaut it now is....in fact, with such a disastrous launch, a lot of folks thought it might be a colossal failure. Obviously, that didn't happen. I'm not arguing that WoW is or isn't a good game....I don't play it, though several of my players do or used to. My point was just that it seems unfair to insinuate that the only reason WoW succeeded was by being in the right place at the right time, instead of being the product of a lot of hard work by some pretty talented people (who had a track record of quality work).