Quote:
Originally Posted by Ktulu Heroism is self-sacrifice for the greater good. If there's no possible failure, then you didn't really sacrifice anything. |
Which is a poor system for an RPG. Most* RPGs are designed to follow a single character from nobody to epic. Luke from farmboy to Jedi knight. Frodo from landed gentry to savior of Middle Earth. The stories lose some emotional depth if Luke dies because his X-Wing is randomly shot down by a TIE fighter or Wilbo Baggins, Frodo's long lost cousin, has to complete his quest because Frodo was crushed by a cave-troll in Moria.
You need something to mitigate the odds and allow your hero to survive and do heroic things.
* (There are some that humorously void this principle: Call of Chulu, Toon and Paranoia are famous examples).