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Old 26th December 2008, 02:34 AM   #43 (permalink)
Uruush
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Join Date: Feb 2002
Posts: 167
Uruush Hobgoblin Soldier (Lvl 3)
Our group just started using this system. We need to gain some experience with it and I need to gain some experience in running the challenges and coming up with good partial victory and failure results, but I think so far that everyone likes it. 'Course, they had complete success each of the two times so that probably helps.

It really helps create a good story, especially, I think, when you change the primary Skill and the described conditions and situation with each segment as time moves forward.

I'm inclined to raise all the DCs by one not because I necessarily want to increase the failure rate but because I am inclined to say "Yes" to a player even if their rationale is pretty thin for using a Skill that they're good at so I want to front-load the difficulty a bit.

Thought I'd post the two challenges we did. It took me only a few minutes to create each of them and only a few minutes to explain to the other players how the system works. I was very impressed with this aspect. I'm looking forward to creating some challenges in-game with only a minute delay.

Skill Challenge Level 3 Mental/Physical - Summoning Ritual of Xi
2 Segments - 5 Players assumed - DC17
Successes: 6 = Victory; 5 = Partial Victory; 4 = Failure
Primary: Religion, then Arcana.
Other: Heal, Endurance, Insight, Nature, Perception
Success: 550 XP; Xi summoned, no ill effects
Partial Success: 400 XP; Xi summoned; ½ healing surges for X days. (session); 150 more XP if findthey can find some Nalroot flowers to speed recovery.
Failure: No XP; Xi summoned; ½ healing surges for X days (session); Action Points have 50% fail rate for session, sluggish, need lots of sleep.


Skill Challenge Level 4 Mental/Physical - The Burning Hunting Lodge
3 Segments – 5 Players assumed – DC 20
Successes: 8 = Victory, 6-7 =Parital Victory; 5 = Failure
Primary: Perception, then Athletics, then Heal.
Other: Endurance, Insight, Acrobatics
Success: 550 XP; Belgen lives; Lose 1-2 Healing surges each dependent on how successful individual character was.
Partial Success: 400 XP; Belgen lives; Lose 3 Healing Surges each; Belgen needs recovery time, memory hazy; 150 more XP when Belgen healed. Regional map painting burns.
Failure: No XP; Belgen DIES; Lose 4 Healing Surges each; - 2 to Initiative and -1 to STR, DEX, & CON based skill checks for X days (session).
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