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Originally Posted by Felon At some point, it pretty much gets down to "says you". I'm "fairly sure" I'm right, else I wouldn't have said it. |
I don't do that kind of programming, but... a big part of any software project is design work that's largely hardware-independent, many of the actual in-game assets are, (largely, again) hardware-independent, like the art assets, and really, it's not
that hard to get code written for one machine to work on another (though getting it to run well is another story).
Of course multi-platform development adds to your costs, just not as significantly as you're indicating, particularly, which, curiously enough, helps explain the trend towards multi-platform development. If multi-platform development was profitable, why do it? Charity?
There are real game industry people on ENWorld, aren't there? Help me out here. I'm fairly sure (though not
certain) that I'm not talking out my *ss.