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Originally Posted by DracoSuave I don't know the best way to explain this, but I already accounted for that by the fact that traps and hazards are not restricted to enemies in 4th edition. In fact, if players have the means to use traps and hazards, they are -encouraged- to use them for their own purposes.
Siege engines are no exception to this.
There's a reason I used generic terms like 'an adversary' and 'creatures' as opposed to 'players' or 'monsters.' |
My misunderstanding then - when I saw "adversary" in your example, I immediately thought "Monsters are the players adversaries."