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Originally Posted by Evilhalfling The disads are character power stops increasing, which may lead to the boredom of some of the posters above. It is also harder to sell things to other players, and your PC must be human. |
Character power is not strictly a numerical thing in GW, though. It's often more a matter of variety. Almost every class has a ton of skills; 150-300 per class is not uncommon. Yet you're only allowed 8 at a time, and only one of those can be an "elite" skill, which are more powerful. So quite a bit of that power comes in the form of obtaining new skills, which let you adapt to a wider variety of situations, and also to choose your specific playstyle; 2 rangers, even with the same secondary, can play wildly differently simply by their choice in skills.
However, yes, the "
raw numbers" quickly stop increasing. But that's an intentional design decision, and meant to facilitate the balanced PvP the game has, and in a way, encourages experimentation, as the build system and easy switching lets you really play around with the skills.
As far as requiring everybody to be human, Guild Wars 2 will allow players to play non-human races, so it will only apply to the current Guild Wars.