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Old 6th January 2009, 08:42 PM   #27 (permalink)
Mustrum_Ridcully
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Mustrum_Ridcully Snaketongue Initiate (Lvl 7)Mustrum_Ridcully Snaketongue Initiate (Lvl 7)
I haven't played SAGA, so my opinion is not too useful here, but there are certain elements I don't like:

- There is still different BAB progressions.
+15 vs +20 is not as bad as +10 vs +20, but still, I don't think it is a good design.
I prefer the 1/2 level approach of 4E. Maybe they should have used proficiency bonuses or skills to distinguish character attacks.

- Use the Force Skill vs Defenses.
It just seems broken. (I think this can also be a problem in 4E, but there aren't many "standard" ways to use a skill vs defense, it's mostly an aspect in the stunt system.)

- Talents and Force Powers.
I know that a lot of people like Talents. Some of them I do like, but they seem to break way to easy (like stacking all those Condition Track "movers" talents). And then we have something like force powers. They work differently, and I don't feel like they can be balanced well enough against each other.
Maybe talents can stay. But every characters needs something like "maneuvers" (powers in 4E parlance) class abilities (talents?), feats and skills. The core mechanical aspects should not be unique to each class.
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