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Originally Posted by Majoru Oakheart Count me as the opposite. I run SWSE, and I enjoy it. As I enjoyed 3.5 and many other games. However, it has more problems than 4e does. I haven't played it at all, only ran it, but from my side of the screen my issues are as follows:
-Balance issues like crazy. The same BAB issues as 3.5e, the same multiclassing issues(only slightly patched), Use the Force checks vs defense problems, mostly weak talents with only a couple of good options, too much differences in hitpoints without a good correlation between hitpoints and CL, etc. |
Easily solved by the fractional BAB... Agree about UTF (for D&D) but I honestly think this would have to be the biggest change for a
4e based of SAGA Force=/=D&D magic, plain and simple. It does feel like Star Wars however since very rarely does a jedi fail when attempting to use the force against someone...I can only think of rare exceptions in the movies like Jabba. The force powers are a little unbalanced but an easy fix, if you want them less powerful, is don't allow PC's to take skill focus in UTF till they hit 6th level. Mostly weak talents with only a couple of good options??? Not seeing it especially as more are produced in each expansion book, if anything I would say there are more that my players want than they can get. Uhm, hitpoints and CL haven't really noticed this problem, not even sure I'm understanding what your problem is.
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Originally Posted by Majoru Oakheart -The condition track. It seemed like a good idea, but I spend so much time tracking it that I am really beginning to hate it. Instead of just keeping track of hitpoints for all enemies, I have to keep track of how far each of them are on the condition track. I have to remember to apply the minuses to hit and defenses on each of them. Normally when I run a bunch of enemies, I quickly remember their AC(or reflex defense) and I no longer have to consult the stats. I just remember: They have 16 AC. When someone says "I hit AC 15", I just immediately say "Missed". With the condition track, it requires me to continually check each and every time what their defense is. At the same time it doesn't add anything. 95% of the time the enemies are dying while only down 1 step(or 0 steps) on the condition track. The only time they drop below that is when the noble uses her power to lower them 2 steps on the condition track. And the only reason she does that is because she's completely unable to hit anything with a blaster or melee weapon due to the imbalances in the game. |
Seriously, with all the marking, recharging, saves, etc. going on in a single round of D&D
4e... the condition track in SWSE is too much to keep track of...Uhm, ok
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Originally Posted by Majoru Oakheart Some of the problems are kind of hidden by the setting. Everyone expects Jedi to be really powerful, so when they outshine everyone else, no one cares. No one expects the Noble to be useful in combat, so when they hide behind a crate for the whole combat it isn't a big deal. The players rarely go up or down the condition track much so they don't care. But I still notice the issues. |
Actually I haven't found jedi are overpowering. A well built Soldier who fights smart is about on par with a jedi in combat. The force powers are a little unbalanced but like I said upthread, an easy fix is don't allow PC's to take skill focus in UTF till they hit 6th level.
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Originally Posted by Majoru Oakheart Mark me down as someone who would love to see a new Star Wars RPG more like 4e. |
Yuck...
IMHO, that's like trying to make steak from ground beef.