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Originally Posted by Jack7 Neither do I. I'm saying fantasy and fantasy games completely devoid of history, myth, a past, tend to become that way over time. |
But games that have that history, myth, and past tend to become aobut the cartoony superpowers anyway. For the myths to be of value, the characters and their adventures have to eventually interface with said myths, and that usually means playing on the same field as the mythic characters.
If you have to arm-wrestle Hercules, you're going to have to have superpowers to do it.
Honestly - character growth and advancement is one of the major draws of a game. If you play a game long enough, they will grow to be far beyond mortal men. So, no matter what the campaign background, you have to deal with the issue.