Quote:
Originally Posted by drothgery With RAM, hard drives, and very powerful CPUs insanely cheap and the Vista driver situation and early bugs mostly worked out at this point, there's no reason not to go 64-bit Vista on a new home machine unless you've got something that absolutely doesn't work if you do. |
The OP said he was not much of a game player. Others reading this may well be.
If they are, stay away from Vista 64. Ths issue is QA on the game itself (most shops will not test extensively on Vista 64 (and some not at all)) and drivers.
What frequently happens on a game's release is some driver issue that requires an update or patch somewhere to deal with the problem. If it's the game itself? Fine. But if it's the driver that needs revision - this will lead to trouble.
New 32bit drivers can be released fairly quickly. 64? Not so. That is because you cannot use an unsigned driver under Vista 64. There is a whole layer of testing and bureacracy that is added on to a 64 bit driver that will result in a significant delay befroe it is approved for release. This means that new driver versions are released more slowly for 64 than 32 - and not by just a little.
If you buy and play new PC games, the downside of the driver delay hangtime that is inherent to Vista 64 may well result in grief you do not need. I would
strongly recommend against it. There are no 64 bit specific triple A PC titles, and there are not going to BE any 64 bit specific Triple A PC titles for many years to come.
The minuses easily outweight the plusses,
imo. If you are going to use your PC to play PC games, stay away from Vista 64.