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Originally Posted by Holy Bovine But with the ability of the Overlord to increase the power of his monsters (the level 5 creatures from regular Descent are where the monsters start in RtL - they can be upgraded to silver & gold versions which are 2-3 times more powerful) I don't think some of those over the top weapons and items are going to be as much of a problem as they were in regular Descent. I mean even the lowly kobold, at gold level, has 14 wounds, iirc! The Overlord, ime, is really tough to beat and my group has to use smart tactics and teamwork to finish every dungeon with a minimum of casualties. |
Well, 14 wounds is nothing at the gold level of the campaign. Heroes rip through that just through surges. The consensus of experienced players over on the Descent forum at FFG is that if the OL lets the campaign go gold, he's pretty much lost. Assuming both players and GM are competent (obviously, when people don't know what they're doing, you can't address strategy), the game is made or broken at the juncture where the copper level campaign jumps to silver, with the OL trying to amass lieutenants on Tamailar before the heroes can actually avail themselves of silver treasures.
But I was largely regarding treachery (in particular Crushing Blow) being the overpowered element, particularly with how treachery applies to lieutenant encounters. The most recent expansion, Tome of Ice, is an attempt to address this issue. Haven't had a chance to play with it though.