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Originally Posted by Neubert I haven't had much chance to play recently, but what I have thought about, and wanted to share is an idea of putting the skill challenge in a tree-structure. |
In the Obsidian system, complex skill challenges do exactly this. The difference is a "segment" for the purpose of what you are describing is a normal obsidian skill challenge. How you succeed/fail in that one gives you a bonus/penalty in the next, and so forth.
I have thought about making each individual segment more purposeful, but I also walk the fine line of more complexity vs keeping it simple. Personally, I like complex rules...but I think part of Obsidian's success has been how straightforward and simple it is. People can learn it quickly, use it readily, and adapt it easily to their needs.