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Old 19th January 2009, 05:50 PM   #52 (permalink)
Stalker0
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Join Date: Jul 2002
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Stalker0 HERO 8th Level - Shadar-kai WarriorStalker0 HERO 8th Level - Shadar-kai Warrior
Quote:
Originally Posted by Neubert View Post
I haven't had much chance to play recently, but what I have thought about, and wanted to share is an idea of putting the skill challenge in a tree-structure.
In the Obsidian system, complex skill challenges do exactly this. The difference is a "segment" for the purpose of what you are describing is a normal obsidian skill challenge. How you succeed/fail in that one gives you a bonus/penalty in the next, and so forth.

I have thought about making each individual segment more purposeful, but I also walk the fine line of more complexity vs keeping it simple. Personally, I like complex rules...but I think part of Obsidian's success has been how straightforward and simple it is. People can learn it quickly, use it readily, and adapt it easily to their needs.
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Do you want a skill challenge system that is less mechanical and encourages more roleplaying? Try my Obsidian Skill Challenge System NEW VERSION 1.2!

Like the core 4e system, but prefer a more balanced system with additional options? Try my Alternate Core Skill Challenge System
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