Quote:
Originally Posted by Dire Human Injured is a condition caused by the character taking a grievous wound, debilitating the character until the injury can fully heal. |
Your version is pretty close to what I'm going with. The only thing I'm a little shy about with yours is the "bloodied value in one turn" thing because, at low levels, that can happen pretty easy. I know one of the PC's in the group only has 22 HP so that's only 11 damage she has to take. But I agree that it sort of makes sense, especially if you confine it to damage from a single opponent.
I do think that, rather than having them track each Wound and need to remove all of them, I might put a -1 penalty to the Endurance check for each Wound after the first.
I really need to nail this down soon because we start play in less than two weeks.