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| Thormir Brassbeard, Dwarf Warlock 3 stats
Thormir Brassbeard, Dwarf Infernal Warlock 3
(22pb)
Str 10
Dex 11
Con 20 (+2 race)
Int 14
Wis 12 (+2 race)
Cha 8
Init:+1
Senses:Low-light vision, Perception 12, Insight 17
Speed:5
AC: 15
For: 17
Ref: 15
Will:14
HP: 42
Healing surge: 10
Surges/day: 11
Saves:+5 against poison
Skills (*trained; °armor penalty):
Acrobatics° +1
Arcana* +8
Athletics° +1
Bluff* +5
Diplomacy +0
Dungeoneering +4
Endurance° +8
Heal +2
History +3
Insight* +7
Intimidate* +5
Nature +2
Perception +2
Religion +3
Stealth° +1
Streetwise +0
Thievery° +1
Languages: Common, Dwarven
Alignment: Unaligned
Racial Features:
+2 Dungeoneering and Endurance
Cast-iron stomach
Dwarven resilience
Dwarven weapon proficiency
Encumbered speed
Stand your ground
Class features:
Eldritch Pact (infernal)
Prime Shot
Shadow Walk
Warlock's Curse (1d6)
Feats (*bonus):
Implement expertise(rod)
Rune-scribed soul
Basic attack: Melee: warhammer +3 vs Ac, 1d10+1 dmg
Ranged: Eldritch blast +7 vs Ref, 1d10+7 dmg, rng 10
Powers:
-will:
Eldritch Blast
Hellish Rebuke
-encounter:
Vampiric embrace
Fey bargain*
Fiery bolt
-daily:
Flames of Phlegetos
Cape of the Mountebank°
Equipment:
Adventurer's kit 15gps
Leather armor 25gps
Warhammer 15gps
Dagger 1gp
44 gps
-Cape of the Mountebank +1
-Bracers of the perfect shot (+2)
background
Thormir was once simply the young first son of a rich and influent dwarven merchant family from the Mror Holds. His father, richest of his clan, had many investments in mines, caravans, all kinds of markets. And Thormir learned well the things he needed to to earn money. He was clever, and smart, quite a good talker for a dwarf, and most important of all, appropriately greedy.
But one day, his future, already drawn before his eyes, changed. His clan had to hire a group of adventurers to get rid of a bunch of particularly persistent orc marauders which were harassing the business in the area. The job went smoothly, as the adventurers easily got rid of the threat and gloriously entered the high walls of the dwarven city. But the point is, they were rich. Not just "rich", they were awfully Rich!
They were luxuriously clothed, even going to battle. They spent and gave away gold pieces like it was nothing. They nonchalantly wielded spectacular and incredibly rare magic items... in brief, Thormir choice was swiftly made. Raiding catacombs, fighting orc warlords, adventuring in other wordls... apparently, they were not only an exotic way to kill time, but a veritable business, and a highly profitable one, at that!
Problem was, Thormir was too slow and not strong enough to be a good warrior. He tried the magicks, but dwarves aren't particularly talented arcanists, and Thormir couldn't even learn the simplest tricks. His faith appropriately resided in Moradin, like it should be for a good dwarf, but it was not that overwhelming.
The solution came to him when he remebered the sorcerous mercenary he drunk under the table declare that what was needed to use powers like his own, was "toughness". "For Kol Korran's beard", thought Thormir,"the guy was lying half-uncounscious on my stone floor and I was all right, or I'll be damn'd!!"
Thormir spent years, and most of his small personal fortune to pursue knowldge on that suitable power, and in the end, he was able to bind infernal powers by contract.
Now, a more mature dwarf, about 50 years old, Thormir is still experimenting his new... possibilities, departing from home, promising to return greatly enriched and glorified...
Two months later, Thormir was putting his hands on a chest full of gold, to be divided with two companions... and the next moment he was on a beach... without the gold!! YEARGH!!!
ministats
Thormir Brassbeard, Dwarf Warlock 3
Init:+1 Speed:5 Insight:17 Perception:12, low-light vision
AC:15 For:17 Ref:15 Will:14
Hp:42/42 Surge:8 Surges/d:7/11
SW:1/1 AP:1 Item Power:1
Basic attack(ranged): eldritch blast +6 vs Ref,1d10+7 dmg, rng10
Basic/opportunity attack(melee): warhammer +3 vs AC, 1d10+1 dmg
Powers: Eldritch Blast, Hellish Rebuke Vampiric embrace, Fey Bargain*, Fiery bolt Flames of Phlegetos, Cape of the mountebank
__________________ Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
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Last edited by Atanatotatos; 5th June 2009 at 06:25 AM..
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