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Old 24th January 2009, 05:26 AM   #6 (permalink)
moritheil
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moritheil Goblin Sharpshooter (Lvl 2)
Ranit, Human Conjurer

Ranit
CHARACTER NAME : Ranit
RACE (CR) : Human
CLASS (LEVEL) : Conjurer 2
... NET LEVEL : 2
ALIGNMENT : NG
SIZE : Medium
SPEED : 30 ft.
TYPE : Humanoid (Human)

Ranit is a short, portly man who likes to wear green. Though he took an oath to his mother when he was small to forego violence, he no longer believes that violence is inherently bad and has no problem with his allies using it. If pressed, he will resort to violence himself, but he is still not in the habit of using it as a first resort. In accordance with this tendency, his spells tend to focus on party support and incapacitation.

EXPERIENCE : ?
CASH : 900 gp - 14.39 - 857 = 28.61

ABILITY SCORES = 25 pts (5+10+10)
Str 8 (-1) (8/base)
Dex 13 (+1) (13/base)
Con 16 (+3) (16/base)
Int 16 (+3) (16/base)
Wis 8 (-1) (8/base)
Cha 8 (-1) (8/base)

SAVES
FORT +5 (0/wiz 3/con 2/fam)
REF +1 (0/wiz 1/dex)
WILL +2 (3/wiz -1/wis)


HIT POINTS : 12 (4+1d4 +6/con)
ARMOR CLASS
Standard : 11 (10/base 1/dex)
Touch : 11 (10/base 1/dex)
Flat-Foot : 10 (10/base)

INITIATIVE : +1 (1/dex)
BASE ATTACK : +1
RANGED : +2 (+1/dex)
MELEE : +0 (-1/str)

WEAPONS
Darkwood Light Crossbow +3 att [1d6]

LANGUAGES
Auran, Common, Draconic, Infernal

RACIAL TRAITS
1 free feat, 1 extra skill point/level.

CLASS FEATURES
Conjurer: Evocation and Necromancy forbidden. +1 spell each spell level. Rat familiar (+2 fort).

FEATS
Cha 1 . Spell Focus Conj (+1 DC)
Cha 1 . Augment Summons (+4 to str/con)
Wiz 1 . Scribe Scroll
Cha 3 .
Cha 6 .
Cha 9 .
Cha12 .
Cha15 .
Cha18 .

SKILLS 5*(3+2+1) = 30
Concentration +8 (5 ranks +3 con)
Decipher Script +8 (5 ranks +3 int)
Hide +1 (0 ranks +1 dex)
Know (arcana) +8 (5 ranks +3 int)
Know (dungeoneering) +4 (1 ranks +3 int)
Know (religion) +8 (5 ranks +3 int)
Know (planes) +6 (3 ranks +3 int)
Move Silently +1 (0 ranks +1 dex)
Spellcraft +10 (5 ranks +3 int +2 synergy)

EQUIPMENT 857 gp.
Explorer's Outfit [10 gp]
Scroll of 1st level spell x2 [50 gp; scribed into book]
Darkwood Light Crossbow [365 gp; masterwork]
20 cold iron bolts [4 gp]
20 bolts [2 gp]
Cold iron dagger [4 gp]
dagger [2 gp]
Antitoxin x2 [100 gp; +5 Fort vs. poison 1 hr.]
Cold Iron Caltrops x5 [10 gp]
Flashpellet x4 [200 gp; thrown, 10' radius, Ref DC 15 or dazzled 1 min]
Silk Rope [20 gp; 100', +2 use rope, 10 lbs.]
Smokestick [20 gp]
Alchemist's Fire [20 gp; 1d6 fire + 1d6 fire dam, 1 dam splash]
Cure Light Wounds Potion [50 gp]

MUNDANE STUFF (cost 14 gp 3 sp 9 cp)

Hooded Lantern [7 gp]
Oil x10 [1 gp]
Shovel [2 gp]
Waterskin [1 gp]
Symbol [1 gp]
Tindertwig [1 gp]
Bedroll [1 sp]
Parchment [2 sp]
Chalk x5 [5 cp]
Whetstone [2 cp]
Flask of water [3 cp]

SPELLS: 4 2+2
0 - detect magic, detect poison, daze, touch of fatigue
1 - Mage Armor, Grease x2, Enlarge Person

KNOWN
0 - all but evocation, necromancy
1 - Alarm, Charm Person, Enlarge Person, Grease, Identify, Mage Armor, Mount, Sleep

3+1+2 = 6 first level
__________________
Will save or click
Originally Posted by edhel
I, for one, welcome our new petunia overlords.
Originally Posted by Malum
It was a war of attrition. The players had a set amount of hit points vs. the FB who had unlimited hit points.
Originally Posted by K
Anything with 'Elven' in the name does more damage.
Originally Posted by Nifft
I have great respect for "realism" in its natural habitat ("reality"), but I find it out of place in D&D, and on this board in particular.


Invasion! OOC IC RG
The City Arcana
Hall of the Dwarven Lord

FS
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