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Old 27th January 2009, 07:06 AM   #3 (permalink)
Ranger REG
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Join Date: Jan 2002
Location: Kaunakakai, Molokai, Hawaii, USA
Posts: 13,524
Ranger REG Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by wingsandsword View Post
So, tell me about this game I now have a load of stuff for and an enthusiasm for giving a second chance. . .
Basically, it's a starship combat wargame.

At the start of the game, you allocate power derived from your warp engines, impulse engine, and aux (just count the numbers of undamaged boxes). Allocating power determines which part of the ship is operating, from shield to life support to movement. You also need to power up weapons, be it phasers or the respective race's weapons (Feds have photon torpedoes, Klingon have disruptor, etc.)

Once you finished preparing your ship, you begin the game using the 32-impulse movement rule. After declaring your speed, you move one hex a time according to the chart.

You can fire your weapons at any time, each weapon can only be fired once and the power you allocated to it is expended. Phasers have capacitors so if you didn't fire it, it can hold over to the next turn and you only need to pay for a holding cost (usually 1 point).
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Anyhoo, just some random thoughts...

My philosophy is "you don't need me to tell you how to play -- I'll just provide some rules and ideas to use and get out of your way."
--Monte Cook

Min/Maxing and munchkinism aren't problems with the game; they're problems with the players.
--The Role-Playing Game Manifesto by Guardians of Order


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