Syut
Male Human Ninja 1
Lawful Neutral
Code:
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 8 (-1)
Size: Medium
Height: 5' 6"
Weight: 200 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black Wavy with Average Beard
Total Hit Points: 6
Speed: 30 feet
Armor Class: 14 = 10 +2 [dexterity] + 2 [Wisdom]
Touch AC: 14
Flat-footed: 12
Code:
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +1 = 0 [base] +1 [constitution]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +4 = 0 [base] +2 [wisdom] +2 [if ki powers available]
Attack (handheld): +3 = 0 [base] +3 [strength]
Attack (unarmed): +3 = 0 [base] +3 [strength]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: +3 = 0 [base] +3 [strength]
Languages: Common Elven Halfling
Code:
Weapons
Short Sword [1d6, crit 19-20/x2, 1 lb,light, piercing]
Kama [1d6, crit x2, 2 lb., light, slashing]
Nanchaku [1d6 crit x2, 2 lb., light, bludgeoning]
Sai [1d4, crit x2, range incr 10 ft., 1 lb., light, bludgeoning]
Siangham [1d6, crit x2, 1 lb., light, piercing]
Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]
Composite Longbow [1d6, crit x3, range incr. 110 ft., 1 1/2 lb, piercing]
[code]
Feats:
Point Blank Shot
Precise Shot
Code:
Skill Name
Appraise Int 2 =+2
Balance Dex* 3 =+2+1
Bluff Cha -1 =-1
Climb Str* 3 =+3
Concentration Con 1 =+1
Diplomacy Cha -1 =-1
Disable Device Int 4 =+2+2
Disguise Cha -1 =-1
Escape Artist Dex* 3 =+2+1
Forgery Int 3 =+2+1
Gather Information Cha -1 =-1
Heal Wis 3 =+2+1
Hide Dex* 2 =+2
Intimidate Cha -1 =-1
Jump Str* 5 =+3+2
Knowledge (arcana) Int 3 =+2+1
Listen Wis 2 =+2
Move Silently Dex* 6 =+2+4
Open Lock Dex 6 =+2+4
Ride Dex 2 =+2
Search Int 6 =+2+4
Sense Motive Wis 3 =+2+1
Sleight of Hand Dex* 3 =+2+1
Spot Wis 6 =+2+4
Survival Wis 2 =+2
Swim Str** 4 =+3+1
Tumble Dex* 4 =+2+2
Use Magic Device Cha 0 =-1+1
Use Rope Dex 3 =+2+1
* = check penalty for wearing armor
Human:
* Extra feat at first level (already included)
* Four extra skill points at firstlevel (already included)
* One extra skill point at each additional level (already included)
Code:
Ninja Traits:
* Core class from "Complete Adventurer"
* Level 1:- Ki power [Equal to one half her class lvl (minimun 1) plus wis modifier] - if ki pool is full she gains +2 on will safes -
ki powers: ghost step (lvl 2), ki dodge (lvl 3), ghost strike (lvl 4), greater ki dodge and ghost walk
sudden strike [whenever a ninjas target is denied a dex bonus to AC, the ninja can deal a extra 1d6 of dmg],
trapfinding [a ninja can use search to locate traps with a DC mayor then 20 and can use disable device]
Code:
Crossbow bolts (quiver of 10) x2
Arrows (quiver of 20) x2
Backpack
Bedroll
Blanket, winter x1
Flint and steel
Grappling hook
Lantern (hooded)
Manacles x2
Oil flasks x2
Rations (1 day) x10
Rope (50', silk) x2
Signal whistle
Spyglass
Whetstone
Climber's kit
Healer kit
Thieves' tools
Total GP : 320 gp