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Old 27th January 2009, 01:53 PM   #2 (permalink)
Drowned Hero
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Join Date: Sep 2005
Location: Santiago - Chile / Birkeland - Norway
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Syut

Syut

Male Human Ninja 1
Lawful Neutral

Code:
Strength 	16	(+3)
Dexterity 	14	(+2)
Constitution 	12	(+1)
Intelligence 	14	(+2)
Wisdom 	        14	(+2)
Charisma 	 8	(-1)
Size: Medium
Height: 5' 6"
Weight: 200 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black Wavy with Average Beard

Total Hit Points: 6

Speed: 30 feet

Armor Class: 14 = 10 +2 [dexterity] + 2 [Wisdom]

Touch AC: 14
Flat-footed: 12
Code:
Initiative modifier:	+2	= +2 [dexterity]
Fortitude save: 	        +1	=  0 [base] +1 [constitution]
Reflex save:	        +4	=  2 [base] +2 [dexterity]
Will save:	                +4	=  0 [base] +2 [wisdom] +2 [if ki powers available]

Attack (handheld):	+3	= 0 [base] +3 [strength]
Attack (unarmed):	+3	= 0 [base] +3 [strength]
Attack (missile):	        +2	= 0 [base] +2 [dexterity]
Grapple check:   	        +3	= 0 [base] +3 [strength]
Languages: Common Elven Halfling

Code:
Weapons

Short Sword [1d6, crit 19-20/x2, 1 lb,light, piercing]
Kama [1d6, crit x2, 2 lb., light, slashing]
Nanchaku [1d6 crit x2, 2 lb., light, bludgeoning]
Sai [1d4, crit x2, range incr 10 ft., 1 lb., light, bludgeoning]
Siangham [1d6, crit x2, 1 lb., light, piercing]
Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]
Composite Longbow [1d6, crit x3, range incr. 110 ft., 1 1/2 lb, piercing]
[code]
Feats:

Point Blank Shot
Precise Shot

Code:
Skill Name

Appraise 	    Int 	2 =+2	
Balance 	    Dex* 	3 =+2+1	
Bluff    	    Cha        -1 =-1		
Climb               Str* 	3 =+3		
Concentration       Con 	1 =+1
Diplomacy 	    Cha        -1 =-1		
Disable Device      Int 	4 =+2+2 	
Disguise 	    Cha        -1 =-1		
Escape Artist       Dex* 	3 =+2+1 	
Forgery 	    Int 	3 =+2+1 	
Gather Information  Cha 	-1 =-1	
Heal 	            Wis 	3 =+2+1 	
Hide     	    Dex* 	2 =+2		
Intimidate 	    Cha        -1 =-1		
Jump     	    Str* 	5 =+3+2 	
Knowledge (arcana)  Int 	3 =+2+1 
Listen 	            Wis 	2 =+2		
Move Silently       Dex* 	6 =+2+4 	
Open Lock 	    Dex 	6 =+2+4 			
Ride 	            Dex 	2 =+2		
Search   	    Int 	6 =+2+4 	
Sense Motive        Wis 	3 =+2+1 	
Sleight of Hand     Dex* 	3 =+2+1 
Spot 	           Wis 	        6 =+2+4 	
Survival 	   Wis 	        2 =+2
Swim               Str** 	4 =+3+1 	
Tumble             Dex* 	4 =+2+2 	
Use Magic Device   Cha   	0 =-1+1 
Use Rope            Dex 	3 =+2+1 	

* = check penalty for wearing armor
Human:

* Extra feat at first level (already included)
* Four extra skill points at firstlevel (already included)
* One extra skill point at each additional level (already included)
Code:
Ninja Traits:

    * Core class from "Complete Adventurer"
    * Level 1:
  • Ki power [Equal to one half her class lvl (minimun 1) plus wis modifier] - if ki pool is full she gains +2 on will safes - ki powers: ghost step (lvl 2), ki dodge (lvl 3), ghost strike (lvl 4), greater ki dodge and ghost walk sudden strike [whenever a ninjas target is denied a dex bonus to AC, the ninja can deal a extra 1d6 of dmg], trapfinding [a ninja can use search to locate traps with a DC mayor then 20 and can use disable device]
Code:
      Crossbow bolts (quiver of 10) x2
      Arrows (quiver of 20) x2
      Backpack
      Bedroll
      Blanket, winter x1
      Flint and steel
      Grappling hook
      Lantern (hooded)
      Manacles x2
      Oil flasks x2
      Rations (1 day) x10
      Rope (50', silk) x2
      Signal whistle
      Spyglass
      Whetstone
      Climber's kit
      Healer kit
      Thieves' tools

Total GP : 320 gp
__________________
~With Us Three Under Water You Will See the Beauty of the World~

Games i GM:
Call of Cthulhu - CoC D20 - Fog over Buenos Aires
>RG IC OOC
*
Games im in:
Call of Cthulhu - CoC D20 - Beyond the Mountains of Madness
>RG IC OOC
Eberron - Wildwood RiTaC III Gannu Mines
>RG IC OOC
*
Living Eberron
>RG - Khuther Qbyer Dwarf Sorcerer IC-Sharn Tavern Towers Shard
-Insert new game-
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