Go Back   EN World D&D / RPG News

View Single Post
Old 27th January 2009, 05:18 PM   #4 (permalink)
crazy_monkey1956
Registered User
 
crazy_monkey1956's Avatar
 
Join Date: Feb 2007
Location: Colorado Springs, CO
Posts: 2,542
Blog Entries: 2
crazy_monkey1956 Goblin Sharpshooter (Lvl 2)
Send a message via AIM to crazy_monkey1956
Hathanorgrimm Spellsmith, Grimm to his few friends, is a dwarven wizard whose only real ambition is to craft magic arms and armor worthy of being entered into the dwarven halls of record.

The war has, of necessity, put that ambition on hold. Grimm fights in the war because he must, to keep his dream alive.


Grimm Spellsmith
Basics
Race: Dwarf
Class: Wizard
Align: Lawful Neutral
XP: 90

Ability Scores

12 Strength
14 Dexterity
16 Constitution
16 Intelligence
14 Wisdom
06 Charisma

Combat Stats

HP: 7
Speed: 20
Initiative: +2
BAB: +0
Grapple: +1
Melee Attack (quarterstaff, wielded two-handed): +1; 1d6+1; x2 crit; bludgeoning
Ranged Attack (heavy crossbow): +2; 1d10; 19-20/x2 crit; 120 ft. range increment; piercing; full round action to load (AoO)

AC: 12 (16 with Mage Armor)
Touch AC: 12
Flat-Footed AC: 10 (14 with Mage Armor)

Fort Save: +3
Ref Save: +2
Will Save: +4

Skills

+3/+5 Appraise (+3 Int, +2r stone/metal)
+7 Concentration (4 ranks, +3 Con)
+7/+9 Craft (Armorsmithing) (4 ranks, +3 Int, +2r stone/metal)
+7/+9 Craft (Weaponsming) (4 ranks, +3 Int, +2r stone/metal)
-5 Jump (+1 Str, -6 speed)
+7 Knowledge (Arcana) (4 ranks, +3 Int)
+3/+5 Search (+3 Int, +2r notice unusual stonework)
+7 Spellcraft (4 ranks, +3 Int)

Feats

Point Blank Shot (1st level)
Scribe Scroll (Wizard Bonus)

Class Features

Weapon/Armor Proficiencies: club, dagger, heavy crossbow, light crossbow, quarterstaff
Summon Familiar
Bonus Feat: Scribe Scroll

Racial Traits

No speed penalty for armor and encumberance
Darkvision 60 ft.
Stonecunning - Notice unusual stonework, intuit depth underground
Weapon Familiarity - Urgrosh and Waraxe = Martial
Stability - +4 to resist trips, bull rushes when standing on the ground
+2 saves vs poisons
+2 saves vs spells and spell-like abilities
+1 attack bonus vs orcs and goblinoids
+4 dodge bonus to AC vs giants
Favored Class: Fighter

Languages

Common
Dwarven
Goblin
Draconic
Gnome

Equipment

Heavy Crossbow/20 Bolts
Quarterstaff
Backpack
Bedroll
Blanket, Winter
Candles (10)
Chalk (10)
Flint/Steel
Grappling Hook
Ink
Inkpen
Rations, Trail (5)
Rope, Hempen (50 ft.)
Sack
Spellbook
Waterskin
Case, Scroll
Pouch, Belt
5 Silver Pieces
Spell Component Pouch

Spells Prepared

0 Level: Acid Splash, Daze, Detect Magic
1st Level: Mage Armor, Magic Missile

Spellbook

0 Level: All

1st Level: Color Spray, Expeditious Retreat, Grease, Mage Armor, Magic Missile, Shield

Vitals

Age: 57
Height: 4'2
Weight: 145
Appearance: Grimm is very practical in attire, tending toward drab colors. Despite being a relatively young dwarf, his hair is thin and mostly bald on top. His beard is full, however, being a dark blond in color. His arcane mark is a stylized Urgrosh and the dwarven runes for GRIMM, which he places on everything he crafts.

Last edited by crazy_monkey1956; 17th February 2009 at 03:58 PM..
crazy_monkey1956 is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 06:16 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.