Code:
CHARACTER NAME : Teal
RACE (CR) : Human
CLASS (LEVEL) : Mystic Knight 1
... NET LEVEL : 1
ALIGNMENT : N
SIZE : Medium
SPEED : 30 ft.
TYPE : Humanoid (Human)
EXPERIENCE :
CASH : 150 gp - 138 expenses = 12gp remaining
ABILITY SCORES = 32 pts (4+6+10+2+10)
Str 12 (+1) (12/base)
Dex 14 (+2) (14/base)
Con 16 (+3) (16/base)
Int 10 (+0) (10/base)
Wis 8 (-1) (8/base)
Cha 16 (+3) (16/base)
SAVES
FORT +4 (0/myk 3/con 1/luck)
REF +3 (0/myk 2/dex 1/luck)
WILL +3 (3/myk -1/wis 1/luck)
HIT POINTS : 11 (8 +3/con) Note: DR 2/silver
ARMOR CLASS
Standard : 13 (10/base 2/dex 1/luck)
Touch : 13 (10/base 2/dex 1/luck)
Flat-Foot : 11 (10/base 1/luck)
INITIATIVE : +2 (2/dex)
BASE ATTACK : +1
RANGED : +3 (+2/dex)
MELEE : +2 (+1/str)
WEAPONS
Darkwood Light Crossbow +3 att [1d6 x2]
Morningstar +2 att [1d8 x2]
LANGUAGES
Common
RACIAL TRAITS
1 free feat, 1 extra skill point/level.
CLASS FEATURES
Mystic Knight: DR 1/silver, Arcane Curse (-2 arcane saves on foe struck) 1/day
FEATS
Cha 1 . Luck of Heroes (+1 to all saves, +1 luck AC)
Cha 1 . Greater Resiliency (DR improves by 1)
Cha 3 .
Cha 6 .
Cha 9 .
Cha12 .
Cha15 .
Cha18 .
SKILLS 4*(2+1) = 12
Concentration +7 (4 ranks +3 con)
Know (arcana) +4 (4 ranks +0 int)
Spellcraft +4 (4 ranks +0 int)
EQUIPMENT 124gp.
Explorer's Outfit [10 gp]
Light Crossbow [65 gp]
20 cold iron bolts [4 gp]
20 bolts [2 gp]
Cold iron morningstar [16 gp]
dagger [2 gp]
Caltrops x5 [5 gp]
Silk Rope [20 gp; 100', +2 use rope, 10 lbs.]
MUNDANE STUFF (cost 14 gp 3 sp 9 cp)
Hooded Lantern [7 gp]
Oil x10 [1 gp]
Shovel [2 gp]
Waterskin [1 gp]
Symbol [1 gp]
Tindertwig [1 gp]
Bedroll [1 sp]
Parchment [2 sp]
Chalk x5 [5 cp]
Whetstone [2 cp]
Flask of water [3 cp]