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Originally Posted by DonTadow Guild war is a phenomenal game, but not what DDO should have been. Guild wars is primarily played solo by players. Rarely have i gone to a place in my 3 years ofp laying and needed to or wanted to party. The only place that is neccessary is the guild part of the game, which is fun, but D&D has always been cooperative, not adversarial. |
Amusingly enough, almost all of the people I know who play Guild Wars are married couples. But you're right, GW is NOT what DDO should have been. I liked the cut of DDO's jib, but it's implementation just didn't work for us. I know several of my players who tried it and thought it was 'ok', but it just wasn't quite right. I thought, in many ways, that Neverwinter Nights was a much better implementation of what DDO should have been. If DDO and NWN could have had a baby, that's what I would have liked DDO to be.
As it was, several of my players tried it for a free trial and felt they'd seen as much as they were likely to and never went back. Which is a pity...but then, we have a weekly game, so the online game couldn't really compete with that.