Name: Rangta Shandalla
Class: Cleric 5/ Rogue 5
Race: Changeling, Psychic* Vampire
Type: Undead/Shapeshifter
Size: M
Gender: Male
Alignment: NE
Domains:
- Death, Bleeding Touch
- Pride, Reroll save results of 1
Hit Dice: 12+4D12+25 (75)
Speed: 30/20
Armor Class: 31/36 vs ranged (+9 Armor, +1 Dex, +5 Ranged, +5 Shield, +6 natural) Touch 11
Initiative: +6
Base Attack/Grapple: +3/+6
Abilities: (base, + racial, + template)
Str 16 +3 (10 +6)
Dex 14 +2 (10 +4)
Con -
Int 14 +2 (12 +2)
Wis 22 +6 (18, +2, +2)
Cha 20 +5 (14 +2 +4)
Attack: Tentacle X6 +19 (14 bludgeoning /X2)
Special Attacks:
Blood Drain
Children of the Night
Dominate Person as a Standard Action.
*Wisdom Drain, on a Touch or Slam, deal 1d6 Wisdom Drain (no save). For each point of Wisdom,
the Vampire gains 5 Temporary HP for 1 hour. Usable 1/round.
* Wisdom Drain Aura – all living creatures within a 10’ radius take 1 point of Wisdom Drain per round
Sneak Attack 3d6*
*Bleeding Attack – SA causes bleed for 3/round for 1d6 rounds
Evasion
Uncanny Dodge
Trap Sense
Create Spawn
Channel Energy 9/day – 5d6
Bleeding Touch – Touch attack causes living target to bleed 1d6
dmg for 5 rounds. More hits reset duration
Special Qualities:
Polymorph, as a Standard Action into a Bat, Dire Bat, Wolf, orDire Wolf
Damage Reduction 10 / silver and magic.
Fast Healing +5
Gaseous Form as a Standard Action. Fly at 20’ with Perfect maneuverability.
Spider Climb, always on.
Resists: Cold 10, Electricity 10, Turn +4
Saves:
Fort +10 4+5+1
Ref +9 4+2+2+1
Will +11 4+6+1
Skills: (55 pts)
Bluff 20 5+5+10+3
Intimidate 13 5+5+3
Stealth 20 5+2+10+3
Heal 14 5+6+3
Perception 24 5+6+8+2+3
Linguistics 10 5+2+3
Sense Motive 16 5+6+2+3
Disable Device 10 5+2+3
Knowledge Planes 6 1+2+3
Knowledge Religion 6 1+2+3
Knowledge Local 6 1+2+3
Knowledge Arcana 6 1+2+3
Knowledge Dungeoneering 6 1+2+3
Gather Info 15 5+5+2+3
Diplomacy 15 5+5+2+3
Languages: Common, Evlen, Dwarven, Drow, Undercommon, Terran, Abyssal, Infernal
Feats:
1 Quicken Channel – Use 1 Channel Energy as a free action each round
Rogue Talent 2 -Weapon Focus – Tentacle Rods
3 Combat Expertise - take –N to hit for +N to AC
Rogue Talent 4 – Bleeding Attack – SA causes bleed for 3/round for 1d6 rounds
5 Sense Weakness – bypass up to 5 DR of any type with Trod
(Bonus Vampire)
- Alertness
- Combat reflexes
- Dodge
- Improved Initiative
- Lightning Reflexes
Cleric Spells: */5+1/4+1/2+1
0: Create Water, Guidance, Read Magic, Bleed
1: Dispel Ward X2, Shield of Faith, Inhibit, Prot. Good, + Hypnotism
2: Spiritual Weapon, Darkness, Resist Energy, Ghost Touch Armor, + Eagles Splendor
3: Dispel Magic, Summon Undead III, +Heroism
Stuff: (110k)
Prond’Fal Suuk: Alignment NE - Int: 14, Cha: 14, Wis: 10, Ego: 5
Greater Tentacle Rod 53,700g (36k) -MIC pg 62 *31
- Collision* 16k
- Minor Intelligence, Deathwatch always active 3,700g
- Minor Crystal of Return 300g – draw as free action
+1 Full Plate 2,650g
+1 Tower Shield 1.180g
- Lesser Deflection Crystal 2,500g
Bands of Blood Rage 2,600g -MIC pg202
Arcane Gloves of the Starry Sky 2,850
Empowered Spellshard (Magic Missle) 1,500g
+1 Vest of Resistance 1,000g
Ring of Arming 5,000g
Ring of Invisibility 20,000g
Phylactery of Negative Channeling 11,000g Path pg383
D-Stride Boots 2,000g
Backpack 2g
Travelers outfit 2g
Priestly Garb 5g
Belt pouch 5s
- Quaals Feather Token (Tree) 400g
- Deeper Darkness Pellet 150g
- 160gp 5sp