Go Back   EN World D&D / RPG News

View Single Post
Old 8th February 2009, 09:26 PM   #6 (permalink)
Mowgli
Na Bith tá mo Riogh!
 
Mowgli's Avatar
 
Join Date: Mar 2005
Location: Jonesboro, AR
Posts: 4,059
Mowgli Goblin Sharpshooter (Lvl 2)
Aimhirghin Maolán

Code:
(AV-ir-yin MALE-awn)

Race: Changeling (Medium Humanoid)

Class: Bard
Level: One
Experience: 95

Alignment: Unaligned
Deity: Oghma

Ability Scores 
STR: 08     (Mod+½Lvl: -1)
CON: 10     (Mod+½Lvl: +0)
DEX: 10     (Mod+½Lvl: +0)
INT: 13     (Mod+½Lvl: +1)
WIS: 16     (Mod+½Lvl: +3)
CHA: 19     (Mod+½Lvl: +4)

Combat
 AC: 13     (10+½Lvl: 10; Armor/Ability: +5)
  F: 10     (10+½Lvl: 10; Ability: +1)
  R: 12     (10+½Lvl: 10; Ability: +3; Class: +1)
  W: 16     (10+½Lvl: 10; Ability: +4; Class: +1; Race: +1)

 HP: 22     (Bloodied: 11; Healing Surge: 05; Surges/Day: 07)

Movement: 6     (6 Squares)

Senses
Passive Insght: 20     (Skill Bonus: +10)
Passive Prcptn: 18     (Skill Bonus: +08)

Attacks
Dagger
Increment: 5/10
    Melee: +2     (½Lvl: 00; Ability: -1; Proficiency: 03)
    Range: +3     (½Lvl: 00; Ability: +0; Proficiency: 03)
   Damage: 1d4-1

Longbow
Increment: 20/40
    Range: +2     (½Lvl: 00; Ability: 00; Proficiency: 02)
   Damage: 1d10

Racial Abilities
    Shapechanger: You have the Shapechanger Quality
    Change Shape: (At-Will, Minor)
                  Change shape to any medium humanoid (General or Specific)
Changeling Trick: (Encounter, Minor)
                  Bluff Check vs. Passive Insight, Success gains Combat
                  Advantage until the end of your next turn.
  Mental Defense: +1 to Will Defense/Saving Throws
     Skill Bonus: +2 to Bluff/Insight Checks

Class Abilities (Bard)
           Bardic Training: Gain Ritual Caster, use 1 Bard Ritual/Day w/out
                            expending Components
Bardic Virtue (Prescience): (Encounter, Immediate Interrupt)
                            When enemy attack hits ally w/in 5 Squares, grant
                            WIS Modifier (+3) bonus to targeted defense
             Majestic Word: (Encounter Power, Close Burst 5)
                            You or one ally in burst can spend a healing surge
                            and regain Charisma Bonus (+4) extra HP, slide
                            target one square.
                            Special: May use 2/Encounter, but only 1/Round.
    Multiclass Versatility: Choose multiclass abilities from any number of
                            classes.
         Skill Versatility: +1 on Untrained Skill Checks
              Song of Rest: On short rest you and allies using Healing Surge
                            gain CHA Bonus (+4) extra HP.
       Words of Friendship: (Encounter Power, Personal)
                            Gain +5 Bonus to Diplomacy check made before end
                            of next turn.

Feats
Friendly Deception: May use Word of Friendship to modify Bluff Check
     Ritual Caster: Can Master/Perform Rituals of Character Level or lower.
                    *     Create Campsite
                    *     Traveler’s Chant


Skills
01 Acrobatics
06 Arcana
00 Athletics
11 Bluff
05 Diplomacy
04 Dungeoneering
01 Endurance
04 Heal
02 History
10 Insight
05 Intimidate
04 Nature
08 Perception
02 Religion
01 Stealth
09 Streetwise
01 Thievery


Powers
Changeling Disguise
Cutting Words
Jinx Shot

Changeling Trick
Focused Sound
Majestic Word
Words of Friendship

Arrow of Warning

Equipment
Encumbrance: 61/120 lbs.

Money: 14 GP

Leather Armor
Daggers (4)
Longbow (30 Arrows)
Adventurer's Kit
Traveling Drum
Ritual Book
Stat Block
Code:
Aimhirghin Maolán

Combat
 AC: 13     F: 10     R: 12     W: 16     HP: 22
 AP: 01                             Bloodied: 11
                                      Surges: 07/07 (05 HP)

Senses
Passive Insght: 20            Passive Prcptn: 18

Attacks
Dagger                Longbow
Increment: 5/10       Increment: 20/40
    Melee: +2
   Ranged: +3            Ranged: +2
   Damage: 1d4-1         Damage: 1d10

Powers
Changeling Disguise
Cutting Words
Jinx Shot

Changeling Trick
Focused Sound
Majestic Word
Words of Friendship

Arrow of Warning 


Appearance/Personality

As a Changeling, Aimhirghin can change his appearance at will.

His default appearance is of a young, smallish (5'6", 120 lbs), very good looking human male with dark brown hair and eyes and a neatly trimmed beard/moustache. He wears his hair shoulder length and unkempt. His skin typically appears slightly tanned.

Not a showy person except when he's actually performing, he nevertheless exudes quiet confidence that is never cocky or irritating (unless he wishes to make it so, at least). His voice is deep and rich - much more so than one would expect from someone his size - and for him it is a well honed tool that he uses with a casual familiarity.



Background/History

The Known Story
Aimhirghin's true origins are something of a mystery, even to himself. His earliest memories are of being raised in a prominent merchant house in Vaelan, the capitol city of Durpar. For the first sixteen years of his life, he was a privileged child of a wealthy family. He studied history, language, music and the arts, worked out daily with the house WeaponMaster, and generally had access to all of the perks of the wealthy. Then disaster struck.

For some unknown to any, on his sixteenth name-day Aimhirghin reverted to his true form - a pasty skinned beanpole with huge solid black eyes and wild colorless hair. Horrified, his parents cast him out and put together a story to cover his sudden disappearance. Aimhirghin was dead to his family, and left to fend for himself on the harsh streets of Vaelan.

After a half year of day to day survival, living on his wits and gradually learning to control the shapeshifting ability of his true heritage, the young man's strength of will began to assert itself. Carefully constructing an appearance very different from that of his former life, he set about putting his training and skills to use building a new life. He found a small, poor inn and obtained a position as the house entertainer, working for room and board and tips he shared with his patron. It was difficult going at first - the innkeeper was a rough, unkind man and Aimhirghin had to . . . assert himself . . . strongly to convince the man that he was not to be trifled with. However, once he established that he could hold his own life settled into a bearable routine. During this time he also found a local temple to Oghma and began spending much of his free time in the library there, avidly reading and absorbing without regard to subject, making his way through the books in whatever order they happened to appeal to him.

Three more years of saving his money and gradually accumulating decent arms and equipment saw him ready to strike out on his own. His goal was to make he way out of Durpar and through the Beastlands, to a city or country where he could make continue indulging his thirst for knowledge even as he built a comfortable life for himself.

Recent History & Campaign Intro
He was clear of the Beastlands and well into more civilized areas when he ran into some trouble at a small inn where he'd stopped to shelter for the evening. Aimhirghin was working for his room and board at the inn, about halfway through his performance, when a young shifter stepped through the door. Having never seen such a creature before, the patrons of the inn immediately went into full blown panic. Unfortunately for the shifter there was a guard contingent from a local castle at the inn, and they saw an opportunity to enhance their reputation with the locals. Though well aware of the shifter's true nature they quickly decried him as a werewolf, inciting further panic amongst the locals. After a brief struggle they captured the unfortunate creature and were on their way to execute him when Aimhirghin decided to step in.

Quickly gaining the attention of the crowd through the use of his well trained voice he calmed the situation with wit and daring, and helped them understand the difference between a shifter and a were. Though their emotions were cooled there was still an air of unease about the inn and the shifter was . . . encouraged . . . to leave forthwith. This local encouragement was reinforced by the castle guard, who were none too happy with Aimhirghin for exposing their fraud and forcing them into a position of admitting either dishonesty or stupidity. Needless to say, the young bard left town on the heels of the beleaguered shifter.

Aimhirghin caught up with the shifter a little way down the road and introduced himself. Upon finding out the shifter, Khellek, was on a quest to find his sister he eagerly accepted the extended offer of companionship on the road. The two were soon fast friends, and made their way together toward Winterhaven.

After almost 5 months on the road, Aimhirghin and Khellek are finally in the area of Winterhaven . . . and there the adventure begins!


Campaign/Character Notes

The Real Story
Aimhirghin was exchanged as an infant for the true child of his 'family' in some nefarious Doppelganger plot to gain power in Vaelan. A glamour was cast upon him to disguise his true nature by suppressing his shape changing abilities and altering his appearance.

The Castle Guards
The guards from his first encounter with Khellek might just turn up again later . . .
Attached Thumbnails
leifs-keep-shadowfell-rg-closed-again-aimhirghin-maolan.png  

Last edited by Mowgli; 16th November 2009 at 04:20 AM..
Mowgli is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 06:40 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.