Quote:
Originally Posted by Badwe I take the same issue with the concept of fetishization of balance in this thread as I did in another: There's nothing wrong with balance. |
The fetishization of balance becomes wrong at precisely the moment when some standardized value of "balance" and "the way you're supposed to play" trumps the ability for individual players to do what they want to do.
And you can see this attitude manifesting itself in this very thread.
"Help! My players are having too much fun clearing out the goblin clans from the Underfen! How can I make my players stop having fun so that they'll go fight some 'level-appropriate' encounters? What should I do?"
What should you do?
Stop worrying about so-called "problems" like "my players having too much fun".