Quote:
Originally Posted by Beginning of the End "Help! My players are having too much fun clearing out the goblin clans from the Underfen! How can I make my players stop having fun so that they'll go fight some 'level-appropriate' encounters? What should I do?" |
If that's directed at my comments about grinding for XP:
What I worry is that grinding for XP is too attractive a choice for the players to make, so that they'll do it (or feel like they're screwing themselves if they don't), even though they don't really enjoy it.
I haven't seen grinding at the table, but I've done it in computer games and I don't like it. (Which is bad game design, in my opinion; if you can do something to gain an advantage in a game, it should be fun to do, and not require a choice between advantage + no fun vs. no advantage + fun.)
It might be fun at the table, so that might not even be an issue.
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"If people bring so much courage to this world the world has to kill them to break them, so of course it kills them. The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially. If you are none of these you can be sure it will kill you too but there will be no special hurry."
-- Ernest Hemingway, "A Farewell to Arms"
Burning Empires: Boldaq
Keep on the Shadowfell