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Thread: D & D Megadungeon Sandbox and 4E
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Old 10th February 2009, 02:16 AM   #106 (permalink)
crash_beedo
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Join Date: Apr 2004
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crash_beedo Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by LostSoul View Post
If that's directed at my comments about grinding for XP:

What I worry is that grinding for XP is too attractive a choice for the players to make, so that they'll do it (or feel like they're screwing themselves if they don't), even though they don't really enjoy it.

I haven't seen grinding at the table, but I've done it in computer games and I don't like it. (Which is bad game design, in my opinion; if you can do something to gain an advantage in a game, it should be fun to do, and not require a choice between advantage + no fun vs. no advantage + fun.)

It might be fun at the table, so that might not even be an issue.
4E introduces this as more of a problem than other editions because it uses an incremental rather than an exponential experience curve... previous editions, it wasn't a judicious use of time to go after encounters that weren't at or above the current power curve. Although maybe it would still be fun kicking the snot out of kobolds... for a little while.

In 4E, the difference between level appropriate encounters and non isn't so great... it makes grinding profitable, if not challenging.
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